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App development

How much does an app cost to build in 2026?

From about $9,550 for a first version to $136,000+ for a large platform. Here is what drives the price, and the costs most quotes leave out.

Louise Raymond·12 Aug 2026·4 min read

App quotes can differ by ten times for what sounds like the same idea, whether you ask studios in Dubai, London or Toronto. The difference usually comes down to three things: what is really included, who writes the code, and which costs were quietly left out.

In 2026 the rough ranges are: about $9,550 to $24,500 for a focused first version, $24,500 to $60,000 for most business apps with their own backend, and $136,000 or more for complex, regulated or high-traffic products. Where the team sits changes the hourly rate, but not the number of hours the work needs.

What really drives the price

Screens matter less than you think. Twelve simple screens can take two weeks. Four screens with offline use and payments can take three months.

The backend is often the real cost. An app that connects to an existing, well-documented system is far cheaper than one where the whole backend must be built and run.

Integrations cause most overruns. Payments, sign-in, delivery partners and government services each add work. Each one should be its own line in the quote.

Regulation adds time. Health, finance and identity apps need reviews and audits that a simple consumer app does not, and the rules differ by country.

Costs most quotes leave out

  • Testing. Proper testing on many devices, plus time to fix bugs after handover. Without it, you become the tester.
  • App store approval. First submissions are often rejected. Store accounts also need a registered company and take time to set up.
  • Analytics. Deciding what to measure is design work. An app without it cannot be improved, only rebuilt.
  • Text and empty screens. Every label, error message and empty screen needs writing, in every language you support.
  • Maintenance. Phones and operating systems change every year. Budget 15 to 25% of the build cost each year to keep the app working.
  • Ownership. Your code, store accounts and servers should be in your company's name. Get this in writing before you pay.

Fixed price or pay as you go

A fixed price moves the risk to the studio, so they usually add 20 to 40% to cover it. It works when the scope is truly clear, for example when you already have a detailed spec or prototype.

Paying by the hour is cheaper when things are unclear, but risky without good management. A good middle path: a small fixed-price discovery phase that produces a spec and a clickable prototype, then a fixed price for the build. For any app above about $27,000 discovery usually saves more than it costs.

How to compare quotes

Put every quote on one sheet with a row for each item above, including the ones a quote leaves out. The cheapest quote often stops being the cheapest at this point. Then ask three questions: Who exactly writes the code? What happens in the eight weeks after launch, and is it priced? Can I see an app you built that is still live today?

Plan for growth from the start

If your app has a website, or you want people to find it without paying for every install, plan for search from the start. Adding it after launch costs several times more, and it is the most common reason good apps get no organic users.

Our app projects start at $4,000 for a store-ready app around an existing web product, and $15,000 for a first version (MVP) built from scratch. Every quote lists discovery, testing, store submission and analytics as separate lines, and the code and accounts stay in your name.

A worked example

A business wants a booking app for its customers. The first list of features is long: accounts, bookings, payments, reviews, chat, loyalty points and an admin panel. Building all of it at once makes the first version slow and expensive.

A better first version keeps what proves the idea: sign up, book, pay and get a reminder. Chat and loyalty wait until people actually use the app. The first release lands sooner, costs less and shows which extra features customers really ask for.

A checklist for getting a quote you can trust

  • A list of screens and what each one does.
  • Which devices and app stores are included, and how many devices are tested.
  • Every outside service the app connects to, such as payments, maps or a CRM.
  • Who owns the code, the store accounts and the cloud accounts.
  • What support and fixes are included after launch, and for how long.
  • What is not included, written down.

Common mistakes

  • Building every feature in version one. It delays the moment you learn what users want.
  • Forgetting running costs. Hosting, store fees and outside services add up every month.
  • No plan after launch. Phones and operating systems update, and apps need care to keep working.
  • Choosing on price alone. A cheap build that has to be rewritten is the most expensive option.

Questions we hear

Should we build for iPhone and Android at the same time?

Usually yes, with one shared codebase. It keeps costs close to building for one platform and reaches everyone.

Do we need an app, or would a website do?

If people use it daily, need notifications or use the camera or location, an app earns its cost. For occasional use, a fast mobile website is often enough.

How long does a first version take?

Weeks for a simple app around an existing product, a few months for a first version built from scratch. The written scope sets the timeline.

LR
Written by

Louise Raymond

Co-founder · Head of Partnerships & Sales

Leads sales, partnerships and client accounts

About Louise
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